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Shogun 2 trade nodes map
Shogun 2 trade nodes map







A food surplus of 0 means a balance between production and consumption has been found. When there is a surplus of food this is translated into growth (e.g. Doing nothing to address food shortages always leads to rebellion eventually. 1 = one province, -2 = two provinces, etc.) Each affected province will get a negative public order factor that increases by one during each subsequent turn. When a clan's food supply is short (indicated by a negative number in the bottom right-hand corner of the campaign map next to their income) the size of the food shortage is the deciding factor in the number of provinces affected by it (e.g. It is essential to strike a balance between food production and consumption as food shortages at a castle town will quickly damage public order and lead to insurrection. Food is produced by farms the higher the level of farm, the larger the amount of food produced. It doesn't make as much sense in Rome as any goods or resources that were needed were either traded for or the territory conquered (the Roman conquest of Britain was aiming for the mineral wealth there). High level buildings of the market chain also consume food. Countries were expanding out to grab India's and Africa's riches so having fleets seize trade nodes made logical sense since the real world empires fought hard for their overseas colonies and riches. Castle towns are the chief consumer of food the higher the level of castle town, the larger its population and therefore the larger the amount of food consumed. Food is spread across all the provinces you control, so the output of a high level farm may be shared out between other provinces in your domain. In Shogun 2, food is a driving force of both the economy and public order of your clan.









Shogun 2 trade nodes map